Analysis of 1,085,660 Destiny 2 Steam Reviews
Measured effect: -5.8% per 1,000 hours
β₁ = -0.060 (decreases recommendation likelihood)
Sample: 41 reviews | WORST effect across all 11 models
Battle Pass shows the STRONGEST negative effect across both games (β₁=-0.060, -5.8% per 1k hours). This is 2.1x more harmful than Silver, 6.4x worse than Grind. The severe negative coefficient indicates FOMO-driven seasonal structure creates profound dissatisfaction that compounds with veteran experience. Unlike Warframe's neutral/positive battle pass (n=2, unreliable), Destiny 2's implementation drives measurable player resentment.
MOST HARMFUL mechanic measured (-5.8%). FOMO works for re-engagement but creates severe satisfaction problems. Contrast to Warframe's battle pass approach shows seasonal pressure drives resentment.
STEEPEST downward slope across all 11 models - -5.8% per 1k hours, most harmful mechanic.
β₁ = -0.060, largest negative effect - FOMO design drives measurable resentment.
41 reviews showing frustration across all experience levels - FOMO affects casuals and veterans equally.
Near-perfect fit confirms universal negative pattern among players mentioning season pass.
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