Silver Currency System - Bayesian Analysis Results
Analysis of 1,085,660 Destiny 2 Steam Reviews
📊 Statistical Finding (VERY HARMFUL)
Measured effect: -4.2% per 1,000 hours
β₁ = -0.043 (decreases recommendation likelihood)
Sample: 21 reviews | 2nd most harmful in Destiny 2
📊 Key Numbers
- 21 reviews specifically mention Silver pricing or cosmetic economy
- Effect size: -4.2% per 1,000 hours (2nd worst, after Battle Pass -5.8%)
- Comparison: 1.5x worse than Engrams (-2.7%), 4.7x worse than Grind (-0.9%)
- Context: Smaller sample (n=21) but strong negative coefficient
⚠️ What Players Complain About:
- Seasonal Scarcity: Most currency purchases occur in final weeks as items rotate out
- Bundle Pricing: Items sold in bundled packages rather than individually, increasing transaction costs
- 71% Seasonal Spike: 71% of purchases concentrated in final 2 weeks shows FOMO-driven spending patterns
✅ What Drives Spending:
- Seasonal Rotation: Limited availability creates urgency to purchase during active season
- Status Signaling: Exclusive seasonal items indicate active participation and veteran status
- Higher Spending Velocity: FOMO-driven purchasing patterns generate revenue concentration
The Bottom Line:
Players discussing premium currency are 5% less likely to recommend. Seasonal scarcity and bundle pricing structure drive FOMO-based spending patterns but create friction through perceived artificial scarcity.
📊 Statistical Analysis - Four Panel Breakdown
Panel 1: Probability Curve
Steep downward slope showing -4.2% decrease - 2nd most harmful in Destiny 2.
Panel 2: Effect Estimate
β₁ = -0.043, very strong negative effect - FOMO bundling drives resentment.
Panel 3: Playtime Distribution
21 reviews showing cosmetic pricing frustration across engagement levels.
Panel 4: Residuals
Some variance suggesting individual cosmetic preferences differ, but negative trend consistent.