Destiny 2 — DLC Expansion Model

Created January 6, 2026
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About This Model

DLC Expansion Lock-Out - Bayesian Analysis Results

Analysis of 1,085,660 Destiny 2 Steam Reviews

📊 Statistical Finding (SLIGHTLY HARMFUL)

Measured effect: -0.9% per 1,000 hours

β₁ = -0.009 (decreases recommendation likelihood)

Sample: 198 reviews | 5th of 6 in Destiny 2 severity

📊 Key Numbers

  • 198 reviews specifically mention DLC expansion pricing or content gating
  • Effect size: -0.9% per 1,000 hours (mild negative, same as Warframe Platinum)
  • Comparison: Much milder than Battle Pass (-5.8%) or Silver (-4.2%)
  • Largest sample: Most reviews (n=198) suggests DLC is frequently discussed

Interpretation:

DLC shows mild negative effect (β₁=-0.009, -0.9% per 1k hours), ranking 5th of 6 in Destiny 2 severity. Despite 198 reviews (largest sample), the effect is relatively small - comparable to Warframe's Platinum pricing. This suggests DLC pricing creates some friction but is buffered by perceived content value. Still negative unlike Warframe's neutral Story effect.

Why Slightly Harmful?

  • Expansion Paywall: $40 expansions lock exotic weapons and story content behind payment
  • F2P Conversion Issues: Hybrid model creates unclear value proposition for free players
  • Content Gating: Viable builds require DLC-exclusive exotics for 2-3 months post-launch
  • Cumulative Costs: DLC + Season Pass + cosmetics total $150-200/year

✅ What Mitigates It:

  • Substantial Content: DLCs include meaningful campaigns, strikes, and exotic weapons
  • Story Quality: Expansion narratives are well-received, providing clear value
  • Large Sample (n=198): Most discussed monetization, yet mild effect suggests acceptance

Bottom Line:

Mild harm at -0.9%. DLC pricing creates friction but content quality buffers dissatisfaction. Still negative, reflecting Destiny 2's overall monetization pattern.

📊 Statistical Analysis - Four Panel Breakdown

Panel 1: Probability Curve

Mild downward slope showing -0.9% decrease - content value buffers pricing friction.

Probability Curve
Panel 2: Effect Estimate

β₁ = -0.009, smallest negative in D2 despite 198 reviews - perceived content value mitigates.

Effect Estimate
Panel 3: Playtime Distribution

198 reviews (largest sample) showing consistent mild frustration across veterans.

Playtime Distribution
Panel 4: Residuals

Good fit confirming universal mild negative - content quality softens impact.

Residuals