DLC Expansion Lock-Out - Bayesian Analysis Results
Analysis of 1,085,660 Destiny 2 Steam Reviews
📊 Statistical Finding (SLIGHTLY HARMFUL)
Measured effect: -0.9% per 1,000 hours
β₁ = -0.009 (decreases recommendation likelihood)
Sample: 198 reviews | 5th of 6 in Destiny 2 severity
📊 Key Numbers
- 198 reviews specifically mention DLC expansion pricing or content gating
- Effect size: -0.9% per 1,000 hours (mild negative, same as Warframe Platinum)
- Comparison: Much milder than Battle Pass (-5.8%) or Silver (-4.2%)
- Largest sample: Most reviews (n=198) suggests DLC is frequently discussed
Interpretation:
DLC shows mild negative effect (β₁=-0.009, -0.9% per 1k hours), ranking 5th of 6 in Destiny 2 severity. Despite 198 reviews (largest sample), the effect is relatively small - comparable to Warframe's Platinum pricing. This suggests DLC pricing creates some friction but is buffered by perceived content value. Still negative unlike Warframe's neutral Story effect.
Why Slightly Harmful?
- Expansion Paywall: $40 expansions lock exotic weapons and story content behind payment
- F2P Conversion Issues: Hybrid model creates unclear value proposition for free players
- Content Gating: Viable builds require DLC-exclusive exotics for 2-3 months post-launch
- Cumulative Costs: DLC + Season Pass + cosmetics total $150-200/year
✅ What Mitigates It:
- Substantial Content: DLCs include meaningful campaigns, strikes, and exotic weapons
- Story Quality: Expansion narratives are well-received, providing clear value
- Large Sample (n=198): Most discussed monetization, yet mild effect suggests acceptance
Bottom Line:
Mild harm at -0.9%. DLC pricing creates friction but content quality buffers dissatisfaction. Still negative, reflecting Destiny 2's overall monetization pattern.
📊 Statistical Analysis - Four Panel Breakdown
Panel 1: Probability Curve
Mild downward slope showing -0.9% decrease - content value buffers pricing friction.
Panel 2: Effect Estimate
β₁ = -0.009, smallest negative in D2 despite 198 reviews - perceived content value mitigates.
Panel 3: Playtime Distribution
198 reviews (largest sample) showing consistent mild frustration across veterans.
Panel 4: Residuals
Good fit confirming universal mild negative - content quality softens impact.