Published on January 6, 2026

Destiny 2 – The Monetization Layers

Destiny 2 Monetization Analysis : 2025 

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Destiny 2 – The Monetization Layers

Destiny 2 – The Triple-Layered Tax

Destiny 2 delivers a peerless shooter experience, a universe of sublime gunplay and epic spectacle. Now nearly a decade into its lifecycle, Bungie's shared-world shooter has cultivated a passionate community drawn to its satisfying combat loop and rich lore. Yet, beneath the gloss of its powers and planets, a growing chorus of players describes a relationship not of joy, but of obligation.

This is the perspective I hold on how Destiny 2 monetizes its game. Unlike some titles that grew organically from indie roots, Destiny 2 launched as a premium AAA product that has since evolved into a complex hybrid monetization model. This view comes from observing player reviews, community discussions, and the broader discourse around live-service gaming. What stands out is how players consistently praise the gameplay while expressing frustration with the monetization practices.

In this article, I will delve deeper into the monetization methods that Destiny 2 employs, explaining their structure and their impact on the player's experience. 

Game Entry - "Free-to-Try"

Destiny 2's free-to-play offering is technically free, but widely perceived as an extended demo. The free version provides access to basic activities and a slice of content, but critical tools for build-crafting, relevant story campaigns, and endgame activities remain locked. This creates an early divide between "have" and "have-not" players, where the free experience serves primarily as a gateway to paid content rather than a complete game in itself.

Deconstructing the Monetization System: A Category Breakdown

Destiny 2's economy operates through interconnected layers that can make players feel perpetually behind a paywall.

  • Premium Currency (Silver)
    Silver is the premium currency of Destiny 2. Unlike some games with tradable currencies, Silver is a one-way street—it can only be purchased with real money. Silver is primarily used for:
    • Eververse Cosmetics Store
    • Battle Pass Purchases
    • Dungeon Keys
    • Emotes and Ornaments

What defines Silver's limitation is that it cannot be earned through gameplay. There is no player trading economy, no way to convert time and effort into premium currency. This creates a hard divide between paying and non-paying players when it comes to premium cosmetics and certain content access.

  • Expansions / DLC (The Entry Fee)
    To access the current game, players must purchase the latest Major Expansion (e.g., The Final Shape), typically priced at $40-$50. This represents the non-negotiable price of admission for the annual narrative and new subclasses.

    The expansion model creates a mandatory recurring cost for players who wish to remain current with the game's content. Each year brings new systems, story content, and activities that require purchase to access. For players who step away and return, catching up can mean significant spending on multiple expansions.

  • Battle Pass / Seasons (The FOMO Engine)
    Each season brings a $10 "Rewards Pass" with a time-limited track. The seasonal story itself disappears after a set period, creating what players call Fear Of Missing Out (FOMO).

    This design creates pressure to maintain consistent engagement. Unlike systems where missed content returns, Destiny 2's seasonal model means that stepping away results in permanent loss of story content and exclusive rewards. The system transforms leisure into perceived labor, with players feeling obligated to log in regularly rather than play at their own pace.

  • Dungeon Keys (The À La Carte Layer)
    Even after purchasing an expansion, key endgame dungeons are often gated behind separate $20 "Dungeon Keys". This creates friction for players who purchase a "Deluxe Edition" expecting full content access, only to discover additional mandatory purchases.

    The Dungeon Key controversy represents the system's most criticized element. These are not optional cosmetic purchases but access to gameplay content—endgame activities that many players consider essential to the Destiny experience. The sentiment of being "nickel-and-dimed" stems from this layered approach where full participation requires multiple separate purchases beyond the base expansion.

The Data: Player Sentiment on Monetization

Analysis of player reviews reveals a community that acknowledges excellent core gameplay while expressing frustration with the business model. The term "predatory" appears with notable frequency in monetization discussions. Reviews consistently cite the combined weight of high upfront costs, disappearing content, and piecemeal dungeon keys as primary reasons for burnout and negative sentiment.

The model is perceived not as offering choice, but as creating barriers to content and then selling access to overcome them. This framing—where payment removes friction rather than adding convenience—generates resentment even among players who love the core game.

The Verdict: Quality Gameplay, Questioned Model

Destiny 2's core gameplay remains among the best in the genre. The gunplay is sublime, the raids are spectacular, and the lore runs deep. However, the business model surrounding this excellence has, for a significant portion of the player base, become a detractor that overshadows the brilliance within.

The core issue is one of agency. Destiny 2's monetization often makes players feel they have no control: pay or be locked out; play now or miss out forever. This generates resentment because it frames payment as a mandatory fee to remove artificial friction rather than an optional convenience. It demonstrates that even phenomenal gameplay cannot fully compensate for a monetization structure that leaves players feeling exploited rather than valued.